Grim

Dwarf Fighter 3 LG male humanoid (dwarf) Init +1; Senses darkvision 60 ft.; Perception +2; stonecunning

DEFENSE

AC 23, touch 11, flat-footed 22 (+8 armor, +1 Dex, +4 (+2) shield)

Note: if Grim notes that the situation is inappropriate to a tower shield, he drops his and equips his heavy steel shield instead.

Armor Check Penalty -14 (-6), Max Dexterity +1. Health 39 (10 hd + 12 con bonus + 17 con score)

Grace 17 (3d10) Fort +6, Ref +3, Will +4 (+5 vs. Fear)

OFFENSE

Speed 20 ft.

Melee Masterwork dwarven waraxe, +4, 1d10+2/x3

(Note: this assumes Grim has his tower shield. If not, his attack is +6.)

Ranged Crossbow +4, 1d8, 19-20/x2

STATISTICS

Str 14, Dex 13, Con 17, Int 8, Wis 14, Cha 8 Base Atk +3; CMB +5; CMD 16 (+2 vs. trips and bull rushes)

Feats

Stalwart Stance: Stand in place for 1 full round and gain +1 dodge to AC, +4 to resist bull rush, overrun, trip, knockdown, grapple, and any other effect to oppose movement. Boost: Force opponent to reroll an attack against you.

Got Your Back: Grant adjacent ally +1 bonus to AC. Boost: Force opponent to reroll attack vs. an adjacent ally.

Anchor Foe: Move action to keep an adjacent foe from leaving its current square. Double feat. Boost: Use as a free action.

Ignore Condition: 1/day, ignore a status condition (shaken, sickened, paralyzed, etc.) for 3 rounds. Boost: As a free action, get another save vs. a condition.

Skills Knowledge (Dungeoneering) +4, Survival +7.

Racial Slow and Steady (never encumbered), Defensive Training (+4 dodge AC vs. giants), Greed (+2 racial on Appraise checks with metal or gems), Hatred (+1 attack vs. orcs and goblins), Weapon Familiarity

Class Features

Bravery: +1 to Will saves vs. Fear.

Armor Training: -1 to Armor Check Penalty, +1 to Maximum Dexterity.

Feat Boosts: 1/day, increase the effect of a feat.

Domain Stalwart Defense. Basic Power: +(1d10+Con) hit points. Languages Common, Dwarven

Gear

Masterwork dwarven waraxe

Crossbow, with bolts

Half-plate armor

Masterwork heavy steel shield

Masterwork tower shield

Compass

Miscellaneous adventuring equipment

Bear trap ("Ye never know, lass, ye never know.")