Tanraguel

Character Traits
Elf Female

Rogue 6

Alignment - CG

Initiative +3

Speed 40

Abilities
Str 10, Dex 16, Con 10, Int 10, Wis 16, Cha 13

Defense
HP: 26 grace / 18 health (8+5d8+10)

AC: 17 (10 +3 Dex + 4 armor), Flat footed 13, Touch 14

CMB: +4 = 4 (BAB) +0 (str)

CMD: 17 = 10+ 4(bab) +0(str) +3(dex)

Fort +2 (2 base +0 con)

Ref +8 (5 base +3 dex)

Will +5 (2 base + 3 wis)

Offense
Dagger +9, 1d4+1 damage (+4d6 sneak attack)

Class Features
Trapfinding -- Disable magic traps; add 1/2 level to Disable Device and Perception checks vs. traps

Evasion -- If an effect causes 1/2 damage on a reflex save, negate all damage on save.

Rogue Talent: Positioning Attack -- After successful melee strike, you may move up to 30 feet without provoking AoO. You must end adjacent to your target.

Trap Sense -- +2 reflex and AC vs. traps.

Uncanny Dodge -- You can't be caught flat-footed or lose your Dex bonus to AC vs. invisible targets.

Rogue Talent: Fast Stealth -- Move at full speed while stealthed.

Skills (skills without ranks not listed)
Acrobatics +12 = 9 + 3 Dex

Bluff +10 = 9 + 1 Cha

Craft (Alchemy) +9

Diplomacy +10 = 9 + 1 Cha

Disable Device 12 = 9 +3 Dex(+3 vs. traps)

Knowledge (Unuviel Belore) 4 = 4

Perception +14 = 9 + 3 Wis +2 Racial (+3 vs. traps)

Sense Motive +12 = 9 + 3 Wis

Stealth +12 = 9 + 3 Dex

Feats
1 Hamper Defense (Allies get +2 to hit a foe you hit)

2 Fleet of Foot (+10 movement)

3 Quick Poison (apply poison as a free action)

4 Weapon Finesse

5 Weapon Focus (Dagger)

6 Canny Strike (3/day, +1d6 sneak attack)

Equipment and Gear
10x Black Adder Venom (DC 11, 6 rounds, 1d2 Con, 1 save)

10x Dark Elf Poison (DC 13, 1/min for 2 minutes, unconcious for 1 min/2d4 hours, 1 save)

2x Nitharet (DC 13, 1/min for 6 min, 1d3 con, 1 save)

+1 roguefriend dagger

Masterwork chain shirt