Half-Elves

The offspring of unions between humans and elves, half-elves are commonly found throughout the Algostam region. They combine many of the strengths of both races but stand apart from either. Before the coming of the coming of the hobgoblins, most half-elves dwelled outside Unuviel Belore, finding the company of their human kin more comfortable than that of the pure-blooded elves. As a result, by all estimates the half-elves now outnumber the surviving full elves, a reversal that has complicated the already fraught relationships between the two races.

For the elves, half-elves represent both the future of their civilization and a sign of its decay, and a focus for great hope and great hatred. Many half-elves who were ignored or outright rejected by their elven families are unsymapthetic to the elves' plight, while even those with stronger links to elven culture sometimes struggle to live up to elders' ideas of what "pure" elven culture represents. Even those who have had little contact with full elves, either positive or negative, find themselves studdenly subject to high expectations about carrying on a culture they barely know.

Regions
Half-elves are often the offspring of elven travellers and adventurers, and as such may call any part of the Algostam home. Some are drawn to communities of the elven diaspora, while others specifically avoid them.

Racial Traits

 * +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
 * Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
 * Normal Speed: Half-elves have a base speed of 30 feet.
 * Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
 * Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
 * Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 * Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
 * Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
 * Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.
 * Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).