Animal Companion

Animal Companion

You may select an animal companion from the following list:*

• Badger

• Camel

• Dire rat

• Dog or riding dog

• Eagle

• Hawk

• Horse (light or heavy)

• Owl

• Pony

• Snake (Small or Medium viper)

• Wolf


 * If the campaign takes place wholly or partly in an aquatic environment, the DM

may add the following creatures to the ranger’s options: crocodile, porpoise,

Medium shark, and squid.

This animal is a loyal companion that accompanies you

on your adventures as appropriate for its kind. Your

companion is completely typical for its kind, gaining

one additional Hit Die and a +1 bonus to natural armor

for every ranger level above 1st. At every even-numbered

level, you can teach the animal companion an additional

trick, as described in the Handle Animal skill description

in Chapter Four of the Player’s Handbook.

You can handle your animal companion as a free

action or push it as a move action, even if you don’t have

any ranks in the Handle Animal skill.

If you release your companion from service, you may

gain a new one by performing a ceremony requiring twentyfour

hours of uninterrupted meditation. This ceremony also

can replace an animal companion that has perished.

You may enhance Animal Companion as follows:

Level Enhancement

2nd Ability score boost*: The animal’s Strength, Constitution,

and Dexterity increase by +2.

4th Evasion: The animal companion gains the Evasion ability