Category:Campaign Log

Or....  "What I wouldn't give for a Dispel Magic.."

The party set out northward after intercepting a letter signed from "K"  -perhaps Kitzaf,  to a hobgoblin commander,  which among other things,  promised the commander some treasure in a cave in return for his services. Since we dispatched the messenger, we declared oursleves heirs to this treasure and went to find the cave. Following the instructions on the letter we tracked it to a pond in the middle of a field. There were sheep some of which may have been named Donder and Blitzen. Also there was a illusion of a pool of water on top of a normal pool of water. We messed around with that for a while until we finally figured out that the cave must be in the middle somewhere, and eventually discovered its true location.

Entering the cavern it split in lots of direction. We followed Hakar into the darkness who slowly got further and further ahead of the party. He got ambushed by 2 rogues that very nearly killed him. A deeper darkness spell was cast, and there was a big fight and a lot of the party getting hit with sneak attacks and poison. Theo spent most of the battle trying to figure out how level 1 rogues are casting level 6 sorcerer/wizard spells. Probably a scroll and a well rolled UMD check. Damn you one-use items!!! Of course, these rogues had no problem seeing us,  and merrily chopped away. With some struggling and probably a host of tactical blunders, we were eventually saved once more by Kenny's dog, and like good adventurers we decided to loot the bodies. Most of what they had was crap, but there was an odd looking smooth black stone which registered as magic. Theo cast identify and informed the party that it didn't seem to do anything by itself, but was likely the key to a different magic item... something that would have to be inserted into it somehow to unlock the items power. Hakar decided to hold onto the stone for safekeeping.